Nicole Lazzaro's Blog

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About

Nicole Lazzaro, the founder (in 1992) and President of XEODesign, Inc., has twenty years expertise in Player Experience Design (PXD) for mass-market entertainment products. Widely recognized as one of the top women working in video games and a leading figure in mobile and social games, Fast Company considers Nicole one of the 100 most influential women in high tech, and Gamasutra voted her one of the Top 20 women working in video games. Nicole has spoken at the US State Department, and has been cited by Wired, Fast Company, ABC News, CNN, CNET, The Hollywood Reporter, and Red Herring. She has improved over 100 million player experiences and has worked with EA, Ubisoft, D.I.C.E., Lucas Arts, Disney, PlayFirst, The Cartoon Network, and Nickelodeon on such popular franchises as three of the Myst series, Diner Dash, Fusion Fall, Mavis Beacon Teaches Typing, Jeopardy Online, as well as creativity coaching for the designers of The Sims.

Nicole has an undergraduate degree in Psychology from Stanford University where she also studied film making and computer programming.

 


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  • Happy New Year 2015! Let the Games Begin!!!
    Happy 2015! Let the Games Begin! 2015 finds us starting the year full of excitement at the upcoming adventures with clients old and new. With gaming business models in full disruption, new gaming platforms spawning like fruit flies, and the promise of game mechanics buttering everyone’s slice of bread, 2015 is poised for some real […]
  • Through the Glass Hole
    Musings on Google’s Augmented Display A privileged glimpse through the glass hole reveals a tantalizing view of the future of computing. A feed from the info-verse where you are not looking at a computer or a device at all. Instead Glass comes to you a seemingly unbidden extension of your imagination. An augmented reality of […]
  • GDC 2014 It’s Full of People
    Always one of my favorite shows, last week’s Game Developer’s Conference (GDC) offered a surprising turning point for games. Although many struggled to define the one thing that defined this annual gathering of game developers from around the world; to me GDC14 was a watershed event. Hidden behind the explosion of VR headsets and ways […]
  • Can Games Replace Government and Provide Public Services?
    Using Game-Based Approaches to Engage Citizens and Deliver Public Services  Nicole Lazzaro, President XEODesign, Inc. The Obama Administration has challenged federal agencies to engage the public in meaningful ways to provide ideas, insights, and comments on new policies and existing services in order to make them more citizen-centric.  The Administration’s Open Government directive asserts: “Public […]
  • 10 New Years Resolutions to Reduce Gun Violence for Vice President Biden
    In collecting proposals for the Office of Vice President Biden I was thrilled to receive in a matter of days over 100 ideas on reducing gun violence. I was impressed at the heart felt passion from multiple sides of many issues including gun regulation, mental health care, the question of whether the violence in video […]
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