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Happy New Year 2015! Let the Games Begin!!!
Happy 2015! Let the Games Begin! 2015 finds us starting the year full of excitement at the upcoming adventures with clients old and new. With gaming business models in full disruption, new gaming platforms spawning like fruit flies, and the promise of game mechanics buttering everyone’s slice of bread, 2015 is poised for some real […]
Through the Glass Hole
Musings on Google’s Augmented Display A privileged glimpse through the glass hole reveals a tantalizing view of the future of computing. A feed from the info-verse where you are not looking at a computer or a device at all. Instead Glass comes to you a seemingly unbidden extension of your imagination. An augmented reality of […]
GDC 2014 It’s Full of People
Always one of my favorite shows, last week’s Game Developer’s Conference (GDC) offered a surprising turning point for games. Although many struggled to define the one thing that defined this annual gathering of game developers from around the world; to me GDC14 was a watershed event. Hidden behind the explosion of VR headsets and ways […]
Can Games Replace Government and Provide Public Services?
Using Game-Based Approaches to Engage Citizens and Deliver Public Services Nicole Lazzaro, President XEODesign, Inc. The Obama Administration has challenged federal agencies to engage the public in meaningful ways to provide ideas, insights, and comments on new policies and existing services in order to make them more citizen-centric. The Administration’s Open Government directive asserts: “Public […]
10 New Years Resolutions to Reduce Gun Violence for Vice President Biden
In collecting proposals for the Office of Vice President Biden I was thrilled to receive in a matter of days over 100 ideas on reducing gun violence. I was impressed at the heart felt passion from multiple sides of many issues including gun regulation, mental health care, the question of whether the violence in video […]
Dean Takahashi’s Proposal to Reduce Gun Violence
Dean Takahashi, Game Journalist I’ll assume that this is about the role that the video game community could play in reducing violence. I’d have other thoughts on gun control. I’d sidestep the issue of whether games cause mass shootings. But I think that everyone could be more responsible, including members of the video game community. […]
Warren Spector’s Proposal to Reduce Gun Violence
I’m sharing some of the proposals I received to forward to VP Biden to reduce gun violence. Warren’s idea of setting the insurance industry against the NRA could be an epic boss battle. Game On! \o/ Nicole Warren Spector, Veteran Game Designer Founder, Junction Point Studios I’m honored to be asked to contribute ideas to […]
Asi Burak’s Proposal for Reducing Gun Violence
Asi Burak Co-President, Games for Change, Faculty at the School of Visual Arts in NY (MFA) Dear Nicole, Thanks again for the opportunity. With this short notice, I’m going to outline in broad strokes some of my thoughts. These are not necessarily concrete proposals, but what I feel are some useful guidelines that could direct our thinking around gun violence […]
Joel Brodie’s Proposal to Reduce Gun Violence
Joel Brodie, Founder Gamezebo.com The NRA’s position that games (and movies, and TV, and everything else in the world aside from the fact we have more legal guns in this country than people) is the cause for violence is terrible. The official games industry position, however, that games are not a factor, is almost just […]
Robin Hunicke’s Proposal to Reduce Gun Violence
As a citizen, I honestly think the best way to keep gun violence from spreading is to keep guns out of the hands of unstable people. That means stepping up efforts to educate people about the warning signs, increased spending on mental health facilities & outreach, and state-led efforts to control the sale of guns […]
Erik Bethke’s Simple Gun Responsibility Policy Recommendations
Gathering proposals for Vice President Biden on reducing gun violence I received so many interesting ones from game industry veterans I thought I’d share a few. Here’s one from Erik Bethke. Game On! \o/ Nicole Erik Bethke, Game Entrepreneur Simple Gun Responsibility Policy Recommendations The Right to Own Guns is a deeply held American value. […]
Ernest Adams’ Proposal to Reduce Gun Violence
Ernest Adams, High Technology Consultant The sudden enthusiasm on the part of gun rights proponents for better mental health care is nothing but a smokescreen. Tragedies such as Sandy Hook, horrific as they are, are really beside the point because they are comparatively rare. Gun violence in America is far higher than that of other […]
Biden’s Invitation to Game Industry Leaders Kicks over a Hornet’s Nest
For those following the gun violence and games debate here are some handy links: Gamasutra letter chastising game developers from participating in the gun violence debate with Biden. (i.e. Me 😉 Gamasutra: Opinion: Meeting with Biden is a Mistake for the Games Industry, Kris Graft, Editor-in-Chief Gamasutra http://www.gamasutra.com/view/news/184564/Opinion_Meeting_with_Biden_is_a_mistake_for_the_game_industry.php#.UO8m9I6hDns IGN Response: An Open Letter to Gamasutra’s Kris Graft: […]
A Request for Proposals from the White House
The Office of the Vice President asked me to gather concrete proposals from industry leaders on what the Obama Administration should do to reduce mass shootings and gun violence. I have been so taken with the number of creative responses that I thought I’d put a copy of the Vice President’s email here and invite you […]
Games as a Public Service
The Four Keys to Fun: Using Serious Game Technology to Deliver Public Services. How to use games to craft emotions to build trust, increase participation, and even deliver public services. Video games are the new medium of the 21st Century and have the potential to transform how governments communicate, provide information, and deliver public services. […]
Free Tilt World Wallpapers!
As a thank you for all the amazing support during Tilt World’s May Day special, we are offering these spiffy new wallpapers for your Desktop, iPad and iPhone! Enjoy!
Happy Earth Day 2012!
We’ve been blown away here by the reception of Tilt World for the iPhone. I am super proud of my team who worked around the clock (literally) for months to bring the game to you in time for Earth Day. We’ve been mentioned in over a thousand publications world wide. Forbes compared us to the […]
Introducing Tilt World!
Left all alone in the green Blighted ooze that was once Shady Glen, Flip the mighty tadpole decides to bring back the forest and friends. Too young to crawl, Flip needs your help to control gravity and the wind to eat carbon out of the air and catch seeds to restore the sunshine to Shady […]
Playsourcing
XEOPlay, Inc. is launching its first iOS game, Tilt World, that creates measurable global impact for good by harnessing the power of playsourcing. In Tilt World, players meet Flip, a tadpole on a mission to stop climate change in the game and in the real world. Tilt World offers a mobile experience unlike any other. […]
Gamification Can Kill
Cubicles are Cages for People Let’s face it, cubicles are cages for people. If the average workplace or school were a zoo, the human society would shut it down for the one simple reason that it fails to provide the mental furniture required for people to do their job. We need Aeron chairs for the […]
Visions From Egypt
At the turn of this century, I stood on the roof of a temple in Dendara Egypt. It was a hot and dusty day with the sun high over head. Reaching down for my canteen for a last sip of water I stopped and stood in amazement because there at my feet someone had carved […]
First Post \o/
Welcome to my new conversation space on emotions, games, and why we must play. It’s an exciting era for computer games in the 40 years since PONG games are a new medium for the 21st century. Whether you call it gamify, gamification, or simply adding the engagement of games, it’s an exciting time to experiment […]
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