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Happy New Year 2015! Let the Games Begin!!!

Posted on 1st January, 2015 by Nicole Lazzaro in 4 Keys to Fun, Tilt World, Uncategorized. No Comments

Happy 2015! Let the Games Begin! 2015 finds us starting the year full of excitement at the upcoming adventures with clients old and new. With gaming business models in full disruption, new gaming platforms spawning like fruit flies, and the promise of game mechanics buttering everyone’s slice of bread, 2015 is poised for some real […]

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Through the Glass Hole

Posted on 14th April, 2014 by Nicole Lazzaro in #throughglass. No Comments
Through the Glass Hole

Musings on Google’s Augmented Display A privileged glimpse through the glass hole reveals a tantalizing view of the future of computing. A feed from the info-verse where you are not looking at a computer or a device at all. Instead Glass comes to you a seemingly unbidden extension of your imagination. An augmented reality of […]


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#AR #GetGlass #Glass #GoogleGlass #Oculus #Rift #throughGlass Games

GDC 2014 It’s Full of People

Posted on 24th March, 2014 by Nicole Lazzaro in 4 Keys to Fun, Uncategorized. No Comments
GDC 2014 It’s Full of People

Always one of my favorite shows, last week’s Game Developer’s Conference (GDC) offered a surprising turning point for games. Although many struggled to define the one thing that defined this annual gathering of game developers from around the world; to me GDC14 was a watershed event. Hidden behind the explosion of VR headsets and ways […]


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#GDC14 FourKeys GDC GDC2014

Can Games Replace Government and Provide Public Services?

Posted on 29th January, 2013 by Nicole Lazzaro in 4 Keys to Fun, Easy Fun, government games, Hard Fun, People Fun, Serious Fun, White House. 2 Comments

Using Game-Based Approaches to Engage Citizens and Deliver Public Services  Nicole Lazzaro, President XEODesign, Inc. The Obama Administration has challenged federal agencies to engage the public in meaningful ways to provide ideas, insights, and comments on new policies and existing services in order to make them more citizen-centric.  The Administration’s Open Government directive asserts: “Public […]

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10 New Years Resolutions to Reduce Gun Violence for Vice President Biden

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence, Serious Fun. 7 Comments

In collecting proposals for the Office of Vice President Biden I was thrilled to receive in a matter of days over 100 ideas on reducing gun violence. I was impressed at the heart felt passion from multiple sides of many issues including gun regulation, mental health care, the question of whether the violence in video […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

Dean Takahashi’s Proposal to Reduce Gun Violence

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence, Serious Fun. No Comments

Dean Takahashi, Game Journalist I’ll assume that this is about the role that the video game community could play in reducing violence. I’d have other thoughts on gun control. I’d sidestep the issue of whether games cause mass shootings. But I think that everyone could be more responsible, including members of the video game community. […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

Warren Spector’s Proposal to Reduce Gun Violence

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence, Serious Fun. 2 Comments

I’m sharing some of the proposals I received to forward to VP Biden to reduce gun violence. Warren’s idea of setting the insurance industry against the NRA could be an epic boss battle. Game On! \o/ Nicole Warren Spector, Veteran Game Designer Founder, Junction Point Studios I’m honored to be asked to contribute ideas to […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

Asi Burak’s Proposal for Reducing Gun Violence

Posted on 8th January, 2013 by Nicole Lazzaro in Uncategorized. No Comments

Asi Burak Co-President, Games for Change, Faculty at the School of Visual Arts in NY (MFA) Dear Nicole, Thanks again for the opportunity.  With this short notice, I’m going to outline in broad strokes some of my thoughts.  These are not necessarily concrete proposals, but what I feel are some useful guidelines that could direct our thinking around gun violence […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

Joel Brodie’s Proposal to Reduce Gun Violence

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence. No Comments

Joel Brodie, Founder Gamezebo.com The NRA’s position that games (and movies, and TV, and everything else in the world aside from the fact we have more legal guns in this country than people) is the cause for violence is terrible. The official games industry position, however, that games are not a factor, is almost just […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

Robin Hunicke’s Proposal to Reduce Gun Violence

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence, Uncategorized. No Comments

As a citizen, I honestly think the best way to keep gun violence from spreading is to keep guns out of the hands of unstable people. That means stepping up efforts to educate people about the warning signs, increased spending on mental health facilities & outreach, and state-led efforts to control the sale of guns […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

Erik Bethke’s Simple Gun Responsibility Policy Recommendations

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence, Serious Fun. No Comments

Gathering proposals for Vice President Biden on reducing gun violence I received so many interesting ones from game industry veterans I thought I’d share a few. Here’s one from Erik Bethke. Game On! \o/ Nicole Erik Bethke, Game Entrepreneur Simple Gun Responsibility Policy Recommendations The Right to Own Guns is a deeply held American value. […]

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Biden Games Gun Control guns NRA playsourcing Videogame Violence violence

Ernest Adams’ Proposal to Reduce Gun Violence

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence, Serious Fun. No Comments

Ernest Adams, High Technology Consultant The sudden enthusiasm on the part of gun rights proponents for better mental health care is nothing but a smokescreen. Tragedies such as Sandy Hook, horrific as they are, are really beside the point because they are comparatively rare. Gun violence in America is far higher than that of other […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

Biden’s Invitation to Game Industry Leaders Kicks over a Hornet’s Nest

Posted on 8th January, 2013 by Nicole Lazzaro in Gun Violence, Uncategorized. No Comments

For those following the gun violence and games debate here are some handy links: Gamasutra letter chastising game developers from participating in the gun violence debate with Biden. (i.e. Me 😉 Gamasutra: Opinion: Meeting with Biden is a Mistake for the Games Industry, Kris Graft, Editor-in-Chief Gamasutra http://www.gamasutra.com/view/news/184564/Opinion_Meeting_with_Biden_is_a_mistake_for_the_game_industry.php#.UO8m9I6hDns IGN Response: An Open Letter to Gamasutra’s Kris Graft: […]

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Biden Games Gun Control guns playsourcing Videogame Violence violence

A Request for Proposals from the White House

Posted on 4th January, 2013 by Nicole Lazzaro in Serious Fun. 4 Comments

The Office of the Vice President asked me to gather concrete proposals from industry leaders on what the Obama Administration should do to reduce mass shootings and gun violence. I have been so taken with the number of creative responses that I thought I’d put a copy of the Vice President’s email here and invite you […]

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Games as a Public Service

Posted on 19th November, 2012 by Flipsdomain in 4 Keys to Fun, Serious Fun. 4 Comments

The Four Keys to Fun: Using Serious Game Technology to Deliver Public Services. How to use games to craft emotions to build trust, increase participation, and even deliver public services. Video games are the new medium of the 21st Century and have the potential to transform how governments communicate, provide information, and deliver public services. […]

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Free Tilt World Wallpapers!

Posted on 2nd May, 2012 by Nicole Lazzaro in Uncategorized. 4 Comments

As a thank you for all the amazing support during Tilt World’s May Day special, we are offering these spiffy new wallpapers for your Desktop, iPad and iPhone! Enjoy!

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App Store ArtX Desktop Displays Flip Games iPad iPhone Laptop May Day Shady Glen Tilt World Wallpapers XEOplay

Happy Earth Day 2012!

Posted on 23rd April, 2012 by Nicole Lazzaro in Uncategorized. No Comments

We’ve been blown away here by the reception of Tilt World for the iPhone. I am super proud of my team who worked around the clock (literally) for months to bring the game to you in time for Earth Day. We’ve been mentioned in over a thousand publications world wide. Forbes compared us to the […]

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Introducing Tilt World!

Posted on 18th April, 2012 by Nicole Lazzaro in Uncategorized. No Comments

Left all alone in the green Blighted ooze that was once Shady Glen, Flip the mighty tadpole decides to bring back the forest and friends. Too young to crawl, Flip needs your help to control gravity and the wind to eat carbon out of the air and catch seeds to restore the sunshine to Shady […]

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Flip Gamesourcing Madagascar Nicole Lazzaro Tilt World Trees Weforest XEOplay

Playsourcing

Posted on 17th April, 2012 by Nicole Lazzaro in Uncategorized. No Comments

XEOPlay, Inc. is launching its first iOS game, Tilt World, that creates measurable global impact for good by harnessing the power of playsourcing. In Tilt World, players meet Flip, a tadpole on a mission to stop climate change in the game and in the real world. Tilt World offers a mobile experience unlike any other. […]

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Gamification Can Kill

Posted on 23rd March, 2012 by Nicole Lazzaro in Uncategorized. 2 Comments

Cubicles are Cages for People Let’s face it, cubicles are cages for people. If the average workplace or school were a zoo, the human society would shut it down for the one simple reason that it fails to provide the mental furniture required for people to do their job. We need Aeron chairs for the […]

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badges bay bridge cages engagement engagement mechanics game design gamification mental furniture player experience PX real world why we must play work XP

Visions From Egypt

Posted on 23rd March, 2012 by Nicole Lazzaro in Uncategorized. 2 Comments

At the turn of this century, I stood on the roof of a temple in Dendara Egypt. It was a hot and dusty day with the sun high over head. Reaching down for my canteen for a last sip of water I stopped and stood in amazement because there at my feet someone had carved […]

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Egypt emotions inspiration origin video games xeo

First Post \o/

Posted on 20th March, 2012 by Nicole Lazzaro in Uncategorized. 1 Comment

Welcome to my new conversation space on emotions, games, and why we must play. It’s an exciting era for computer games in the 40 years since PONG games are a new medium for the 21st century. Whether you call it gamify, gamification, or simply adding the engagement of games, it’s an exciting time to experiment […]

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Recent Posts

  • Happy New Year 2015! Let the Games Begin!!!
  • Through the Glass Hole
  • GDC 2014 It’s Full of People
  • Can Games Replace Government and Provide Public Services?
  • 10 New Years Resolutions to Reduce Gun Violence for Vice President Biden

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