10 New Years Resolutions to Reduce Gun Violence for Vice President Biden
In collecting proposals for the Office of Vice President Biden I was thrilled to receive in a matter of days over 100 ideas on reducing gun violence. I was impressed at the heart felt passion from multiple sides of many issues including gun regulation, mental health care, the question of whether the violence in video games is just used as a political tool, and the content and regulation of game themes. None could point to a definitive study linking real world gun violence to video games, however, many thought games could provide a wider variety of experiences for players.
While gun control is a wicked problem the good news is that there are a number of simple things we can do to start reducing violence. Here’s a list of new year’s resolutions for Vice President Biden and those wanting to reduce gun violence in 2013.
1. Vice President Biden must work to lift restrictions banning the CDC and NIH from researching gun violence and the effects of gun control. (found by Mary Holzer) Is this real? Seriously?
2. Vice President Biden should establish dialogs with the gun owning community about their thoughts about how to reduce gun violence. (suggested by Kevin Jones)
3. Vice President Biden should work to strengthen regulations of gun purchases as well as limit the types of guns and ammunition that are sold to the general public.
4. Vice President Biden can sponsor one or more of the following kinds of games:
- A social game or an ARG to encourage community dialogs on improving mental health and reducing gun violence (suggested by Ian Schreiber)
- A game to create empathy in kids. (That’s on the top of our agenda here at XEOPlay)
- A community based game to encourage the voluntary turn in of guns and ammo. (suggested by Asi Burak)
- A game to raise a player’s emotional awareness and intelligence. (also important to us here at XEOPlay)
- A game to increase social bonding between players
- A game that reinvents the game of High School using MMO guild dynamics (suggested by Dr. Edward Castronova)
- A contest like the “X Prize” to playsource ideas for reducing gun violence.
- A contest or grant program to fund non-violent games. (suggested by Robin Hunicke)
5. Vice President Biden should ask the President to encourage game developers to strive for higher forms of entertainment and explore non-violent themes. (suggested by Dean Takahashi)
6. Vice President Biden should open a dialog with the game community on how to reduce gun violence.
7. Citizens (that’s most of us) can hold community dialogs in person and on line on reducing violence in their communities as well as improving mental health and stress reduction. Real change comes from the grass roots.
8. Game developers should make more non-violent games like Journey, Braid, and World of Goo.
9. Game developers should make more playsourcing games that change the player and their world for the better such as planting real trees with XEOPlay’s Tilt World.
10. Journalists should provide more coverage of non-violent games.
Here are a few quotes from game industry and social media experts I informally polled. I deeply appreciate everyone’s contribution and the help of Ron Meiners and Chris Bennett in reviewing the responses. From my perspective, I feel that for many of you, the best move is to imagine the world you want to live in then make and play those kinds of games. Biologically, play is where we invent our future selves and as a society we need a wide variety of games to develop players into a wide variety of roles as adults. More on this soon as my team at XEOPlay concepts our next game to unlock human potential through play. (Ping me if you want email updates) I am curious to hear what you have to say on gun violence real and virtual. Add your voice in the comments.
“My proposal is simple: $500 tax per bullet.” Daniel Terdiman, Technology Journalist
“If the White House is really interested in games, they could start using them as sophisticated communication tools about complex systems instead of using them as rhetorical levers when the need arises (cf. http://bogo.st/w5 )” Ian Bogost, Distinguished Chair in Media Studies and Professor of Interactive Computing at Georgia Tech
“Play with violent themes, from Chess to Dungeons & Dragons to first-person shooter videogames, is psychologically important and culturally positive. Such games are part of a noble tradition in art and culture, from Shakespeare to Goya to Hip-Hop. Even games with bona fide violence, such as Football, can be beautiful.” Eric Zimmerman, Independent game designer & founding faculty, NYU Game Center
“Make a game that gives boys power without using violence.” Isabel Draves
“I think that the game industry should be encouraged to achieve the lofty levels of great art forms. The President could inspire the game creators to create great art that is also fun, rather than games that appeal to the lowest common denominator. He could encourage people to create non-violent games or those that educate.” Dean Takahashi, Game Journalist
“I’m not well educated on the topic, but I don’t understand why automatic weapons are legal, and I don’t understand why the mentally ill are allowed to own guns at all. People who have epilepsy are not allowed to drive, why should people with emotional problems and impulse control problems be allowed to own automatic weapons?” Jesse Schell, Game Designer
“I believe that the way to reduce gun violence is to enact strict gun laws, take out of circulation most of the existing guns, focus on ready access to mental health care and focus on education that promotes the concept of common good. The last point can probably be done through games too.” Giordano Bruno Contestabile, Executive Producer – Bejeweled Franchise at Electronic Arts
Access to Weapons
Many recommended reducing gun violence focused on holding gun owners responsible for their weapons. Several cautioned that the disproportionate media coverage of mass shootings draws attention from the larger problem of the day to day gun violence that claims 30,000 American lives every year. Therefore, any proposed solution should also reduce these daily shootings. Some suggested increasing the cost and ability to access guns especially guns of high capacity. That said, it is important to work with the gun owning community for ideas on how to reduce gun violence.
“The Right to Own Guns is a deeply held American value. While many countries around the world have successfully implemented strict gun control laws – and have seen dramatic reductions in homicide rates – we do not propose the wholesale restriction of gun ownership. Gun Ownership is a right that carries strong obligations and responsibilities to wield this right in a manner that protects the rights and liberties of fellow Americans – namely the pursuit of life itself. In short, we promote Gun Responsibility not Gun Control. Ownership, Training, Checks and Tiers – OTCT” Erik Bethkie, Game Entrepreneur
“Guns kill over 30,000 Americans each and every year. If you stop the mass school shootings you haven’t even made a noticable dent. I presume most of them are killings of just one person. Sudden acts of passion facilitated by quick and easy access to a loaded gun. 17,000 suicides, over 10,000 homicides. A number of gun accidents too. Anecdotally, I read about one non-fatal shooting where a fellow shot his neighbor in the face during an argument after yelling “Don’t tell my dogs to shut up!” He fired four more shots at his neighbor as the man was running away. Studies have shown, as have actual experiments by the New York police, that most crime is highly opportunistic, and that a small reduction in how easy it is to commit a crime produces a large reduction in how often it happens. But you won’t stop America from having 270 million guns until you get American culture to stop wanting so many guns.” Dr. Cat
“Let’s acknowledge that the POSSIBILITY of armed insurrection pales before the REALITY of people dying in America today. We can absolutely, unquestionably make it harder for people to kill by getting rid of oversized clips -‐ get rid of them. No private citizen needs ammunition popularly called “cop killer ammo.” Ban Teflon-‐coated bullets. Now.” Warren Spector, Veteran Game Designer
“ I guess I should start out by saying that while I believe certain games offer experiences that are beyond my own capacity to enjoy, I don’t believe that games are the problem, any more than books or television. The correlation between video gaming and gun violence is low. However, the correlation between access to uncontrolled weapons and mass gun-related murder is 100%. I am a mother and a video game maker and have been personally affected by gun violence. I also strongly support the 2nd amendment. I believe every right carries responsibility. Our current laws and policies create safe space around the right to bear arms, but completely abdicate the accompanying responsibilities for safe, educated use of weaponry and protection of innocent human lives. Newtown was of course horrific, but sadly it is only the most obvious example of the imbalance of rights versus responsibility.” Shannon Loftis GM for Interactive Television for Microsoft Studios, mom, video game maker, and gamer.
“Forget about reactionary gun control laws that target weapons that account for less than 3% of all gun deaths anyway (FBI’s uniform crime report). – Continue and/or expand gun buyback programs (the kind that recently made headlines for collecting rocket launchers in CA); the owners who are least likely to take precautions against having their guns stolen are the most likely sell them — and those easily stolen guns are the ones that end up being used in most gun violence.” Giles Schildt, Game Designer
Mental Health and Social Support
Providing better mental health care seemed appropriate to prevent individuals from expressing their rage in a shooting rampage. Many felt that reduction in mental health services to the general public and in schools and CDC and NIH research bans on gun violence were bad trends that needed to be reversed.
“Ready access to universal healthcare seems to be the best way to provide care to mentally ill people.” Giordano Bruno Contestabile, Executive Producer – Bejeweled Franchise at Electronic Arts
“The sudden enthusiasm on the part of gun rights proponents for better mental health care is nothing but a smokescreen. Tragedies such as Sandy Hook, horrific as they are, are really beside the point because they are comparatively rare. Gun violence in America is far higher than that of other First World nations with similar numbers of guns per capita. The problem is the ease with which guns may be obtained by people who cannot be trusted with them. I have a number of concrete proposals that do not violate the Second Amendment.” Ernest Adams, High Technology Consultant
“I’m also not sure you can lump all shooters in the same category. For one, the motivation of a frustrated student taking a gun to school and blowing away his classmates is going to be very different from the motivation of an adult shooter with no direct connection to a school that chooses a school as a target anyway. The former might be solvable by better in-school systems designed to identify and prevent bullying, provide reasonable support (without stigma) to students who need some extra emotional help for whatever reason, etc.; the latter, not so much (or at least it’d be an indirect effect, if so).” Ian Schreiber
“Stress fuels anxiety, depression, substance abuse, violent, impulsive behavior, and suicidal tendencies. Forbes magazine recently termed stress as the “black plague of the 21st century” because conventional medical treatments for prevention and cure fail to address what is now a widespread epidemic.’ Bob Roth, Director of the David Lynch Foundation
“I believe that those of us who use media to communicate with the public should put a stop to the demonization of the mentally ill. Sandy Hook can happen to anyone and it can happen anywhere. My mother once worked with a man who had mental health issues. They were both janitors at my middle school. She said that in general he was a kind man who just needed help but was finding it hard to get it. He spent some time in a Psych ward but did not get the quality counseling he needed. The year after I graduated High School, this man went on a shooting rampage in my hometown. He killed a girl who had volunteered as a receptionist in the Psych ward as part of a program at my High School and then shot up a Lyons restaurant that I used to frequent with my friends. This happened in the quaint little mining town of Grass Valley, no one is immune, and this man, although he committed some horrible acts, was not in his right mind. He needed help.” Glenn Hernandez, Game Artist XEOPlay
“How can we help these young isolated males better connect to those around them? Can we create a system that fosters their connection to other gamer peers, in mentor relationships that provide emotional support first around games but then hopefully extends out into other spheres? This is the sort of thing we can do independently as well.” Ron Meiners, Online Community Consultant, Game Designer
“Several words come to mind, especially with reference to the undoubtedly horrific high school experiences most of these guys must have had. One is TEAM. Another is GUILD. Can we redesign the game of high school society so that everyone – everyone – becomes part of a supportive group? Can we make everyone feel like they have something to contribute? Can we give every teenager a moment or two of patting on the back and high-fiving? Can we create a situation where every teenager has many close friends? Can we do this with groups that do not descend into gangs, but do things that are fun, rewarding, tough, and at least neutral with respect to the surrounding world?
“OK, that’s it: Redesign the social world of High School. Big problem, but it would make a big difference.
“And once you get that done, redesign human relationships so that every child grows up with at least one loving and emotionally stable attachment figure. Problem solved!!!!”
Edward Castronova, Games, Technology, and Society, Professor of Telecommunications, Professor of Cognitive Science Indiana University
Game Themes and Violence
As expected, people were divided on whether there was a relationship between game violence and real world violence. Some felt this was a tactic to draw attention away from the actual causes of real world violence. Many felt that the game industry could do a better job at promoting high quality non-violent games such as Journey, Braid, and World of Goo. There was a call to action to inspire more of this kind of content to be made in order to achieve higher artistic goals for the medium of games.
“Blaming video games for gun violence today is as silly as it was for politicians and pundits of the ’60s to blame television for all of our woes… or critics of the ’50s to blame juvenile delinquency on pinball parlors and comic books… or cultural critics of the ’20s and ’30s to blame movies for a variety of social ills.” Warren Spector, Veteran Game Designer
“I think that the game industry should be encouraged to achieve the lofty levels of great art forms. The President could inspire the game creators to create great art that is also fun, rather than games that appeal to the lowest common denominator. He could encourage people to create non-violent games or those that educate.” Dean Takahashi, Game Journalist
“As a game developer, I view games within the larger context of media and entertainment available to people. So, we have movies for adults, games for adults, movies for kids, games for kids. All media has this spectrum. My children are not yet ready for The Walking Dead in either video game or television form. Studies have shown repeatedly that there is no correlation between video games and violence. However, and this is alarming to me, parents often assume that because it is a game, that it’s fine for their children. They often overlook the ESRB rating and buy the game for them anyway. While ratings and point-of-sale ID checks have certainly prevented children from purchasing games designed for adults, it has not done all it could do in terms of educating parents that media is media, whether it is a game or a film. As a developer, like a film director, we are able to explore the full range of the human experience. Parents need to view games within the larger context of media and not as as “just for kids.” As an aside, how about some gun control. Games don’t kill people. Real guns, real bullets and real people do.” Brenda Ramero, Game Developer
“By the way, violent media decreases crime. Not because it changes violent people, but because it keeps violent people in front of screens.” Ted Castronova:
“We can do all these talks but the best thing we can do is to make games and get them into people’s hands. That way they can how fun non-violent games can be.” Jennova Chen, President and Creative Director of thatgamecompany
“So how about that as a solution to Nicole’s original problem, then? Create an ARG where the players (perhaps tens of thousands of them, maybe more) collaborate to find optimal solutions to the real-world problem of reducing violent crime. Feed the output of that game back to Biden.” Ian Schreiber
“Just like XEOPlay’s Tilt World, create a game, a fun game to teach kids just every thing about not using violence to resolve issues/angers and all that. I’ve reading more stories coming out about that raped woman in India, it broke my heart every single time. Gamify the education of anti-violence, anti-gun. And that’s what you, Nicole Lazzaro is a master of!” Shirley Lin, Managing Director at 800 Birds
“We’re not totally clean – media has impact: and now let’s focus on video games. Yes, we keep hearing that no direct correlation has been proven between violent video games and acts of violence. However, as Co-President of Games for Change it’s hard for me to argue that games have no impact or ability to train, teach, and even change behavior. If this power can be utilized for positive outcomes, it must also have negative consequences. Fortunately, there are rating systems for movies, video games and other media. So instead of saying that we are clean, I would argue – let’s review our systems, make sure they are working, and more importantly – make sure that the regulations are followed. My suspicion, especially when I watch an R-rated movie in a multiplex cinema and hear children cry in the back is that in many places the rating system is simply ignored.” Asi Burak Co-President – Games for Change, Faculty at the School of Visual Arts in NY (MFA)
“Researchers have routinely found that games don’t cause children to become uniquely violent any more than movies, TV or books have in previous generations. But this easily confounds most parents, teachers and psychologists. After all, how can experiences so engaging and violent be completely blameless? As much as the games industry wishes it wasn’t true, they are somewhat to blame. Games may not create the violent impulse in the first place, but they certainly can make kids better at violence if already predisposed to it. Games are, after all, an effective training tool in other contexts — so why shouldn’t this be so for murder in real life? Games are used to train air force pilots, nuclear plant operators, hotel desk clerks and bus drivers — each job being more complex than shooting up a room full of defenseless, naive 6-year-olds. So why can’t games — with their powerful engagement mechanics and ever-more realistic interactions — help make better killers?” Gabe Zickerman, Gamification Expert
“I don’t think this issue can be addressed by one industry only. As an industry that is focused on entertainment, free market forces will continue to compel the industry one way or another. It is precisely the social norms that need changing — and this will impact everything else from types of gaming content consumed to embracing stricter regulations around firearms and monitoring their usage.” Margaret Wallace, Game Developer
“Support and expand games education: A better educated, more diverse audience is the best way to change the content and aesthetics of games. Until consumers start rebelling against hyper-‐real, hyper-‐violent content, there’s no incentive to deliver any other kind of content. Developers and publishers follow the market; they don’t drive it. And even if you don’t believe that games CAUSE specific behaviors or even general types of behaviors – and I steadfastly refuse to believe that – there’s no question in my mind that we’ve reached a point where a lot of games are just going too far in terms of violent content. It’s just in bad taste and culturally corrosive… “ Warren Spector, Veteran Game Designer
How do you think Vice President Biden should reduce gun violence?
Leave a comment. It’s your move!
Game On!
\o/
Nicole
7 responses to “10 New Years Resolutions to Reduce Gun Violence for Vice President Biden”
Amazing list Nicole! And one I was happy to help out with. One bit of note: a lot of these suggestions around new game experiences, encouraging social connection, and developing new paradigms for existing institutions are ones we can implement independently. We don’t need to wait to make awesome games that encourage more healthy behavior – there are plenty of great examples out there already of positive experiences that are also successful in every way. It’s important stuff and we can make a difference (and thanks for getting this ball in play, so to speak!)
Lofty goals. What can video games do? When the Gun Control Act was passed in 1968 with the support of the NRA membership started to splinter, people noted the rise in violent crime and that guns were no longer just for sportsmen. In 1977 when the NRA leadership changed, the voice of the NRA changed to it’s tougher stance on the second amendment.
The story of guns in our culture is longer than just these past few years, and longer than the history of video games. Video games, however, reflect culture, and it’s becoming ugly. I think the root problems need calm discussion, foamy mouthed yelling from either side of the issue does not help. In the short term, the next decade or so, we should enact gun control on assault weaponry, these are not for citizens and the spiral up never ends, next we will want rocket launchers to take out the drones.
The discussion we need to have needs to involve a vision we can all agree on for our country and how to get there. Better education, better healthcare, better arts and sciences. I think most people agree there. Video games can help with all three of those and do far better there than they have in the past few years. This is an area the video game industry can focus on too, and leadership there could quickly change the national discourse.
Couldn’t agree more Graeme. Good point on the need for leadership to define the vision within the communities of gun ownership and game development.
We need to agree on the vision. Then we create a game plan. To find a winning strategy we need to involve game developers, game players, and gun owners in the conversation.
Then victory will be ours!
Game On!
\o/
Nicole
Nuanced, authoritative and balanced.
Here are two thoughts, one concrete and simple, and one more a puzzle to figure out.
First, the simple one, for helping parents with young kids:
Make the ratings follow movie ratings.
Basically, I’ve seen 8 year olds who would never be taken to an R rated movie, whose parents are church going conservative folks, playing Halo, Medal of Honor, GTA! The main reason is that most of these parents just don’t see the rating, or really don’t get it.
R they understand. Get rid of MA, use R, PG-13, etc. Make it easier for parents to understand, using the communication they already know.
Second, the puzzle, for these games in general and their role in society:
This is a tough one. Because a game is art, and thus is speech, and that should not be messed with.
But… there is a part of games that are not art. For example, would you call a simulator that the Marine’s use to train for close quarters combat art? Or it is a training tool? I would say it is a training tool for combat, and not really protected speech.
So the puzzle is: many games, at least the ones we care about for this discussion, are both. They are powerful works of art, protected by free speech, but they are also powerful training tools, preparing people both operationally and mentally for particular situations.
And that is the puzzle to solve. How do you regulate the training tool part, without messing with the free speech art part.
And right now I don’t have an answer, but this separating has helped me frame the issue in my head, to help think through possible answers.
Dave
George Dolbier
CTO: Social & Interactive Media, IBM
“The opinions expressed are solely my own and in no way represent the opinions of IBM”
Detrimental Debate
My opinion is _like_ those who believe pointing the finger at games is a distraction. But I take it a little farther. The _debate_ in it’s current form is not only counter productive, but is part of the problem.
Marketers, Game Developers understand motivations drive behavior, more than anything else period.
Game developers understand, in a deeply philosophical as well as eminently practical way, that most of creation share goals.
We can find the problem
So, solution? Guns, knives, chop sticks, all require pre-mediation to use, Humans are goal seeking, and react primarily to motivations.
I want to make the point that of all human endeavors, game designers understand motivations, goals and behavior better than any other, better than psychologists, better than marketers. The business risk, economic, competitive, and customer pressures of the games industry are greater than any other. The games industry is Darwinian environment driving innovation at a pace never before seen in history. The science of simulation, practical experience of testing and validating multiple theories in parallel. Rather than blaming a technology, a media, as a cause of a problem. Use the technology, the industry, like any other tool, to solve a problem.
Where you least expect it…
All involved in the debate and discussion, including all _not_ involved in the discussion share the same gold. Prevent tragedies with names like Columbine, Malmo, Oslo, Mumbai, Annecy, Hood, Kauhajoki, McLendon, Kauhajoki, Tuusula, Virginia Tech, Kent State, Baku, Erfurt, Port Arthur .
The _debate_ has consumed so much energy and resources on pro- and anti- Gun control that there has been very little understanding, discussion and debate about the motivations driving the events.
Whether we like it or not, much of the world looks to the US as an example of how to run a free society.
If anything, the creative talent in the games industry can help discover the motivations, identify behaviors, and those at risk.
Mathematicians, scientists, and game developers all strive for the “elegant” solution. One characteristic of an “elegant” solution is one that expends the smallest amount of energy, disturbs the environment as little as possible, yet provides a complete solution.
Part of the assumption of the gun control debate, and the inclusion of video games, is this is an issue exclusive to the US. The list of tragedies I named, and human history, clearly demonstrate it is not. Any claim that Games are a cause of violent behavior is forgetting the same claim was made about comic books in the 50s, leading to “United States Senate Subcommittee on Juvenile Delinquency” and the “1954 comic book hearings”. History has shown repeatedly new media is often associated with societal ills. Books, Movies, plays, even ballet, have all been sited as causes for societal moral decay.
A final, reference
In his book “Violent Crime, Clinical and Social Implications, the noted clinical psychologist Christopher J. Ferguson comments “Much debate remains regarding the impact of media violence on aggressive and violent behavior. At present, the evidence for short-term increases in minor aggression remains inconclusive and a subject of continued debate.
However, at present, the weight of evidence does not support a link between media violence and acts of serious aggression or violent crime. Persistent focus on this debate may potentially risk loss of attention to more pressing social causes of crime including poverty, family violence, social inequality, and the drug trade.”
I reiterate my claim, that not only is this debate drawing resources away from the solution, but of all media types, games actually offer a framework and a body of talent for researching underlying cause, and discovering elegant solutions.
There are two kinds of changes that need to be made: one by the government, and one by the people. I know you are looking for that of the government, but I’ll include the people as well.
First, we have to change how reporting is done. If we do not free the data, we cannot make sense of the world we are in and make good choices.
The ATF is forbidden *by law* to release real data on what guns are killing us. From http://www.npr.org/2012/12/20/167694808/assault-style-weapons-in-the-civilian-market
“I, for example, did a study about assault weapons a couple years ago, but I had to rely entirely on what I could derive from news reports and other public sources.
You cannot get that information from government sources because of something called the Tiahrt Amendment, which has basically shut down ATF from releasing data. So…
GROSS: So this amendment prevents the Bureau of Alcohol, Tobacco and Firearms from releasing information about what guns have been used in crimes. Do I have that right?
DIAZ: You have that exactly right. It’s interesting, you know, I used to work on the Hill for Congress Schumer back during the early ’90s, and the Bureau of Alcohol, Tobacco and Firearms routinely released aggregate data. We’re not talking about specific investigative files here. We’re talking about useful data about what types of gun are used in what types of crime.
The gun industry realized that it really loses every argument where you can have facts. So they got Congressman Todd Tiahrt from Kansas to sponsor what are called riders. You put them on appropriations bills. And it basically says, ATF, you cannot spend any money to release any of this data.
So immediately we’re shut down. ATF collects by make, model, caliber – data about the guns and the type of crimes they’re used in. So we could, for example, were ATF able to release this data, we could say we want to look at Bushmaster. How many of these Bushmasters have been used in how many crimes and where in the United States over the last, what, 10 years? Take your pick.
That data is available in the files of ATF, but it cannot release it. It is forbidden by law from releasing it.”
Second, consider licencing. From every conversation I’ve seen, this resolnates with people. Treat guns more or less like cars, with one change: you have to have a licence to *buy* a gun. You take a written test, you show you have been trained to use it correctly, and finally you cannot get one if you are not fit. With cars, it’s that you can see. With guns, it’s no history of mental illness or criminal hisotry. While this will not remove all incidents, it will reduce them.
Third, taxing: Consider something like Chris Rock’s humorous “Bullet Control” http://youtu.be/OuX-nFmL0II
Fourth: ban assault rifles. Why this is not a “duh” I have no idea.
Now: for people.
* We must have a better defined second amendment. No lawyer alive today would let such sloppy writing stand. This article, which gives a close legal reading of the second amendment explains it better than I ever could
http://www.firearmsandliberty.com/embar.html
It’s time to make an amendment to the amendment. We gave women the right to vote. We ended slavery. We outlawed alcohol, then made it legal again. Time to stop our families from being shot.
* We must have a single, well organized group to stand nose-to-nose with the NRA. Just as MADD stood up to the alcohol lobby, we need change. Stop starting new groups, and join and change one of the big ones. And you, Brady, Mayors, demand a plan people.. get together with million moms etc and make one group we can give our cash to that can make a difference. You all want the same things!
Finally, since this is a conversation about video games as well I want to say “why?” There is no indication that people who play lots of violent video games are more likely to kill real humans than those who don’t. I personally cannot stand violent video games and agree better ratings and warnings about what they are as a consumer is welcome, but they don’t belong in this conversation.
I agree with Chris Rock here too “Who cares what they were listening to. Who cares what movies they was watching? Whatever happened to crazy?” http://www.youtube.com/watch?v=bQilqOveh2s
We have a culture that doesn’t have compassion for sickness in general, and blames the mentally ill for not “straightening out.” We have made it a terrible stigma to admit you’ve even felt depressed, much less are having bigger issues. And if you do hear voices, you are as likely to end up on the street as get care. This each and every person can help with, but treating mental illness more like cancer and less like a deadly sin. Sympathy and support.
The fact is we have a lot of crazy people not getting taken care of, because America just doesn’t take care of sick people. And we have a lot of powerful guns just floating around, lose and easy to get. And we are shocked that this is paperhanging every five minutes? I’m shocked it’s taken this long to arrive.
Amazing list Nicole! And one I was happy to help out with. One bit of note: a lot of these suggestions around new game experiences, encouraging social connection, and developing new paradigms for existing institutions are ones we can implement independently. We don’t need to wait to make awesome games that encourage more healthy behavior – there are plenty of great examples out there already of positive experiences that are also successful in every way. It’s important stuff and we can make a difference (and thanks for getting this ball in play, so to speak!)
Lofty goals. What can video games do? When the Gun Control Act was passed in 1968 with the support of the NRA membership started to splinter, people noted the rise in violent crime and that guns were no longer just for sportsmen. In 1977 when the NRA leadership changed, the voice of the NRA changed to it’s tougher stance on the second amendment.
The story of guns in our culture is longer than just these past few years, and longer than the history of video games. Video games, however, reflect culture, and it’s becoming ugly. I think the root problems need calm discussion, foamy mouthed yelling from either side of the issue does not help. In the short term, the next decade or so, we should enact gun control on assault weaponry, these are not for citizens and the spiral up never ends, next we will want rocket launchers to take out the drones.
The discussion we need to have needs to involve a vision we can all agree on for our country and how to get there. Better education, better healthcare, better arts and sciences. I think most people agree there. Video games can help with all three of those and do far better there than they have in the past few years. This is an area the video game industry can focus on too, and leadership there could quickly change the national discourse.
Couldn’t agree more Graeme. Good point on the need for leadership to define the vision within the communities of gun ownership and game development.
We need to agree on the vision. Then we create a game plan. To find a winning strategy we need to involve game developers, game players, and gun owners in the conversation.
Then victory will be ours!
Game On!
\o/
Nicole
Nuanced, authoritative and balanced.
Here are two thoughts, one concrete and simple, and one more a puzzle to figure out.
First, the simple one, for helping parents with young kids:
Make the ratings follow movie ratings.
Basically, I’ve seen 8 year olds who would never be taken to an R rated movie, whose parents are church going conservative folks, playing Halo, Medal of Honor, GTA! The main reason is that most of these parents just don’t see the rating, or really don’t get it.
R they understand. Get rid of MA, use R, PG-13, etc. Make it easier for parents to understand, using the communication they already know.
Second, the puzzle, for these games in general and their role in society:
This is a tough one. Because a game is art, and thus is speech, and that should not be messed with.
But… there is a part of games that are not art. For example, would you call a simulator that the Marine’s use to train for close quarters combat art? Or it is a training tool? I would say it is a training tool for combat, and not really protected speech.
So the puzzle is: many games, at least the ones we care about for this discussion, are both. They are powerful works of art, protected by free speech, but they are also powerful training tools, preparing people both operationally and mentally for particular situations.
And that is the puzzle to solve. How do you regulate the training tool part, without messing with the free speech art part.
And right now I don’t have an answer, but this separating has helped me frame the issue in my head, to help think through possible answers.
Dave
George Dolbier
CTO: Social & Interactive Media, IBM
“The opinions expressed are solely my own and in no way represent the opinions of IBM”
Detrimental Debate
My opinion is _like_ those who believe pointing the finger at games is a distraction. But I take it a little farther. The _debate_ in it’s current form is not only counter productive, but is part of the problem.
Marketers, Game Developers understand motivations drive behavior, more than anything else period.
Game developers understand, in a deeply philosophical as well as eminently practical way, that most of creation share goals.
We can find the problem
So, solution? Guns, knives, chop sticks, all require pre-mediation to use, Humans are goal seeking, and react primarily to motivations.
I want to make the point that of all human endeavors, game designers understand motivations, goals and behavior better than any other, better than psychologists, better than marketers. The business risk, economic, competitive, and customer pressures of the games industry are greater than any other. The games industry is Darwinian environment driving innovation at a pace never before seen in history. The science of simulation, practical experience of testing and validating multiple theories in parallel. Rather than blaming a technology, a media, as a cause of a problem. Use the technology, the industry, like any other tool, to solve a problem.
Where you least expect it…
All involved in the debate and discussion, including all _not_ involved in the discussion share the same gold. Prevent tragedies with names like Columbine, Malmo, Oslo, Mumbai, Annecy, Hood, Kauhajoki, McLendon, Kauhajoki, Tuusula, Virginia Tech, Kent State, Baku, Erfurt, Port Arthur .
The _debate_ has consumed so much energy and resources on pro- and anti- Gun control that there has been very little understanding, discussion and debate about the motivations driving the events.
Whether we like it or not, much of the world looks to the US as an example of how to run a free society.
If anything, the creative talent in the games industry can help discover the motivations, identify behaviors, and those at risk.
Mathematicians, scientists, and game developers all strive for the “elegant” solution. One characteristic of an “elegant” solution is one that expends the smallest amount of energy, disturbs the environment as little as possible, yet provides a complete solution.
Part of the assumption of the gun control debate, and the inclusion of video games, is this is an issue exclusive to the US. The list of tragedies I named, and human history, clearly demonstrate it is not. Any claim that Games are a cause of violent behavior is forgetting the same claim was made about comic books in the 50s, leading to “United States Senate Subcommittee on Juvenile Delinquency” and the “1954 comic book hearings”. History has shown repeatedly new media is often associated with societal ills. Books, Movies, plays, even ballet, have all been sited as causes for societal moral decay.
A final, reference
In his book “Violent Crime, Clinical and Social Implications, the noted clinical psychologist Christopher J. Ferguson comments “Much debate remains regarding the impact of media violence on aggressive and violent behavior. At present, the evidence for short-term increases in minor aggression remains inconclusive and a subject of continued debate.
However, at present, the weight of evidence does not support a link between media violence and acts of serious aggression or violent crime. Persistent focus on this debate may potentially risk loss of attention to more pressing social causes of crime including poverty, family violence, social inequality, and the drug trade.”
I reiterate my claim, that not only is this debate drawing resources away from the solution, but of all media types, games actually offer a framework and a body of talent for researching underlying cause, and discovering elegant solutions.
There are two kinds of changes that need to be made: one by the government, and one by the people. I know you are looking for that of the government, but I’ll include the people as well.
First, we have to change how reporting is done. If we do not free the data, we cannot make sense of the world we are in and make good choices.
The ATF is forbidden *by law* to release real data on what guns are killing us. From http://www.npr.org/2012/12/20/167694808/assault-style-weapons-in-the-civilian-market
“I, for example, did a study about assault weapons a couple years ago, but I had to rely entirely on what I could derive from news reports and other public sources.
You cannot get that information from government sources because of something called the Tiahrt Amendment, which has basically shut down ATF from releasing data. So…
GROSS: So this amendment prevents the Bureau of Alcohol, Tobacco and Firearms from releasing information about what guns have been used in crimes. Do I have that right?
DIAZ: You have that exactly right. It’s interesting, you know, I used to work on the Hill for Congress Schumer back during the early ’90s, and the Bureau of Alcohol, Tobacco and Firearms routinely released aggregate data. We’re not talking about specific investigative files here. We’re talking about useful data about what types of gun are used in what types of crime.
The gun industry realized that it really loses every argument where you can have facts. So they got Congressman Todd Tiahrt from Kansas to sponsor what are called riders. You put them on appropriations bills. And it basically says, ATF, you cannot spend any money to release any of this data.
So immediately we’re shut down. ATF collects by make, model, caliber – data about the guns and the type of crimes they’re used in. So we could, for example, were ATF able to release this data, we could say we want to look at Bushmaster. How many of these Bushmasters have been used in how many crimes and where in the United States over the last, what, 10 years? Take your pick.
That data is available in the files of ATF, but it cannot release it. It is forbidden by law from releasing it.”
Second, consider licencing. From every conversation I’ve seen, this resolnates with people. Treat guns more or less like cars, with one change: you have to have a licence to *buy* a gun. You take a written test, you show you have been trained to use it correctly, and finally you cannot get one if you are not fit. With cars, it’s that you can see. With guns, it’s no history of mental illness or criminal hisotry. While this will not remove all incidents, it will reduce them.
Third, taxing: Consider something like Chris Rock’s humorous “Bullet Control” http://youtu.be/OuX-nFmL0II
Fourth: ban assault rifles. Why this is not a “duh” I have no idea.
Now: for people.
* We must have a better defined second amendment. No lawyer alive today would let such sloppy writing stand. This article, which gives a close legal reading of the second amendment explains it better than I ever could
http://www.firearmsandliberty.com/embar.html
It’s time to make an amendment to the amendment. We gave women the right to vote. We ended slavery. We outlawed alcohol, then made it legal again. Time to stop our families from being shot.
* We must have a single, well organized group to stand nose-to-nose with the NRA. Just as MADD stood up to the alcohol lobby, we need change. Stop starting new groups, and join and change one of the big ones. And you, Brady, Mayors, demand a plan people.. get together with million moms etc and make one group we can give our cash to that can make a difference. You all want the same things!
Finally, since this is a conversation about video games as well I want to say “why?” There is no indication that people who play lots of violent video games are more likely to kill real humans than those who don’t. I personally cannot stand violent video games and agree better ratings and warnings about what they are as a consumer is welcome, but they don’t belong in this conversation.
I agree with Chris Rock here too “Who cares what they were listening to. Who cares what movies they was watching? Whatever happened to crazy?” http://www.youtube.com/watch?v=bQilqOveh2s
We have a culture that doesn’t have compassion for sickness in general, and blames the mentally ill for not “straightening out.” We have made it a terrible stigma to admit you’ve even felt depressed, much less are having bigger issues. And if you do hear voices, you are as likely to end up on the street as get care. This each and every person can help with, but treating mental illness more like cancer and less like a deadly sin. Sympathy and support.
The fact is we have a lot of crazy people not getting taken care of, because America just doesn’t take care of sick people. And we have a lot of powerful guns just floating around, lose and easy to get. And we are shocked that this is paperhanging every five minutes? I’m shocked it’s taken this long to arrive.